By Compass Games Staff:
Compass Games Announces Pre-Ordering Now Open:
The core of the game is the conducting of movement and offensives of field armies in an attempt to deplete, breakthrough, and force retreats of enemy armies to gain territory and/or eliminate opposing forces. Mobilizing new armies and supplying depleted armies requires the allocation of Production Points, a scarce commodity that varies from nation to nation and represents the industrial capacity for war as well as the manpower, logistical capacity, and training of each country’s military.
Each side also races for the next technological breakthrough in order to gain an advantage on the battlefield, from advances in aviation and artillery to U-Boats and poison gas. Event cards for each of the four game factions provide for political developments, leadership, friction, and military developments particular to the nations involved. Technology cards allow players to invest in and research advances along several branches. In “The Lamps Are Going Out,” players are free to employ whatever strategies they feel will best help them win, but the geography, manpower, and resources available within the game will lead to many of the same dilemmas felt by the historic leaders.
Playable in an evening, the simple yet realistic production and combat system allows the war to unfold with historic fidelity while allowing the players great latitude to employ varied strategies to direct their forces and allocate their limited resources in order to keep their armies ready for action amidst the attritional nature of the conflict.
Designer: Kirk Uhlmann
Developer: Hermann Luttmann
Artist: Tim Allen
Product Information
• Complexity: Medium
• Solitaire suitability: High
• Time Scale: Seasonal turns
• Map Scale: Variable-Sized Areas
• Unit Scale: Field Armies
• Players: 2-4
• Playing Time: 4-6 hours
Components:
• 1 22”x34” map
• 176 5/8” counters
• 100 Event Cards
• 20 Technology Cards
• 2 Player Aid sheets
• 1 Rules booklet
Games Resources:
Compass Pre-Order Page