Wargame Design »
GovTechWorks: How a Board Game Helps DoD Win Real Battles
by Michael Peck | Oct 5, 2016 Computers continue to revolutionize modern warfare, not the least of when it comes to putting battle plans to the test. Devise the scenario, feed it into the
Read More »“Thunder in the Ozarks” design analysis
By Fred Manzo Hermann Luttmann’s latest game, “Thunder in the Ozarks: the Battle of Pea Ridge” is being released by Revolution Games next month. I was its developer and its artist was Rick Barber. It
Read More »Five Times Fives – A Boardgaming Way Review of “Knights of the Air”
By Paul Comben: Looking for Buried Wargaming Treasure in the BGG Basement Part 1 Knights of the Air By and large we all have an idea how this works – wargames rated over
Read More »The MIT Press: “Zones of Control: Perspectives on Wargaming”
By the Staff of The MIT Press: Edited by Pat Harrigan and Matthew G. Kirschenbaum Foreword by James F. Dunnigan Overview “Games with military themes date back to antiquity, and yet they are curiously
Read More »Podcast: Wargames to Go with Mark Johnson and Paul Comben
By Mark Johnson: Timestamps (approximate) 12:09 – Andrew Hobley interview (Bicentennial Waterloo gaming) 38:25 – Pete Belli interview (One-Minute Waterloo) 1:02:45 – Books & Films 1:19:45 – Paul Comben interview (Waterloo wargaming) 1:59:30 –
Read More »Stonewall’s Sword Player’s Aid – Terrain Levels
By Steve Best: Stonewall’s Sword Reference map 1 (Although the terrain levels in Stonewall’s Sword: The Battle of Cedar Mountain seemed clear enough to me and the other playtesters some people who have now
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