Well, I was kind of spurned into action when I saw a number of posts on Facebook and elsewhere in which players were talking about their current plays of In Magnificent Style (IMS).
I was honestly shocked that people were still playing and talking about the game, as it was published back in 2012. I had been toying with the idea of eventually doing another game in the series, especially since a couple of proposed designs (by other designers) for the series never got off the ground.
I was contemplating for a long time what ideal military situation would be appropriate for the system. Then I believe it was the Pointe Du Hoc scene from The Longest Day movie that made that situation click for me. The IMS system is built around simulating attacks that seem, on their face, to be impossible or suicidal endeavors….”
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