In October, we’re very pleased and privileged to be releasing Cole Wehrle’s AN INFAMOUS TRAFFIC. Mr. Wehrle is the designer of the critically-acclaimed and best-selling Pax Pamir from Sierra Madre Games, and many of you are hotly anticipating his second published game. Mr. Wehrle describes An Infamous Traffic as “much easier to learn [than Pax] and faster to play. It’s a little more tactical with lots of small choices that butterfly out in interesting ways.
“The design began as an attempt to make a truly historical economic game that was zoomed out enough that the particular tensions and problems of the opium trade and the wars associated with [it] could come into focus. Brass was something of a reference point, but this game is considerably weirder thanBrass. Essentially though it is a route building game where the routes rely on other players (ala Northern Pacific). It’s got a bit of Container in its DNA too with the players doing a lot of price setting. However, rather than the prices being set player-to-player, the prices get set per region, so players might charge more for their shipping services in a remote area than they do at one of the major ports.
“So, in summary, it’s a historical economic game with a tug-of-war sensibility and lots of room for partnerships and skullduggery.”
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