Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.
Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience.
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{PS: Right now we are busy developing/designing “At Any Cost” for GMT, “Longstreet Attacks” for Revolution Games, “Crowbar: the Rangers at Point du Hoc,” “Like Hailstones on a Rooftop: The Battle of Culp’s Hill,” a game for Legion Game called “A Miracle at Dunkerques,” “Steamroller: The Battle of Tannenburg – 1914” for Yaah! #10 magazine, among three or four other games. – Fred}