By Hermann Luttmann
…. Hammerin’ Sickles, a regimental-scale Gettysburg game!
What? You say you already own a dozen Gettysburg games? And you currently have a multitude of games with all sorts of different tactical American Civil War systems? I suspect that a lot of gamers think this idea is ridiculous – why would a designer waste his time spitting out another game on probably the most-gamed battle ever? But in all honesty, we feel Hammerin’ Sickles is a truly different breed of Gettysburg game and a different species of wargaming animal.
I’m well aware that almost all designers claim they have a unique take on things, and for the most part I think they are all absolutely right There are many fine Gettysburg designs out there – most unique in their own right and darn fun to play. But what makes Hammerin’ Sickles a singular experience is its focused subject matter (Longstreet’s attack on the second day of the battle) and the way we’ve incorporated tactical ACW combat, command control issues and “fog-of-war” into one fairly easy system. How did we do all that? Well, I’m glad you asked!…….
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