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The “Spoiling Attack” in Axis and Allies – A Boardgaming Way Analysis

The “Spoiling Attack” in Axis and Allies – A Boardgaming Way Analysis

Fred Manzo March 23, 2014 0

By Fred Manzo The “Spoiling Attack” in Axis and Allies Another tactic our group has sometimes found useful in Axis and Allies is the “Spoiling Attack.” In my last Axis & Allies strategy article,

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Antietam – Burnished Rows of Steel – A Boardgaming Way Review

Antietam – Burnished Rows of Steel – A Boardgaming Way Review

Mitch Freedman March 23, 2014 0

By Mitch Freedman Antietam – Burnished Rows of Steel – A Boardgaming Way Review Designer – Jonathan Southard Development – Ty Bomba & Chris Perello XRT Games – 1993 As a battle, Antietam was

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Two Bad Generals or How to Use Varro and Longus in Hannibal: Rome vs Carthage – A Boardgaming Way Analysis

Two Bad Generals or How to Use Varro and Longus in Hannibal: Rome vs Carthage – A Boardgaming Way Analysis

Fred Manzo March 23, 2014 0

By Fred Manzo How to Use Varro and Longus in Hannibal: Rome vs Carthage “If you know the enemy and know yourself, you need not fear the results of a hundred battles. If you

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The Art of Card Driven Game Design – A Boardgaming Way Analysis

The Art of Card Driven Game Design – A Boardgaming Way Analysis

Harvey Mossman March 23, 2014 0

By Gary Andrews, Harvey Mossman and Fred Manzo OR Why Hannibal: Rome vs Carthage is the best Card Driven Game (CDG) ever published   The cards in a CDG wargame are typically used to move armies,  

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Seizing the Strategic Initiative in Hannibal: Rome vs Carthage – A Boardgaming Way Analysis

Seizing the Strategic Initiative in Hannibal: Rome vs Carthage – A Boardgaming Way Analysis

Fred Manzo March 23, 2014 2

By Fred Manzo Seizing the Strategic Initiative in Hannibal: Rome vs Carthage “Now the general who wins a battle makes many calculations in his temple before the battle is fought. The general who loses

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