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A Player’s Guide to Fortress America

A Player’s Guide to Fortress America

Fred Manzo April 14, 2014 2

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Gazala: The Cauldron – A Boardgaming Way Review

Gazala: The Cauldron – A Boardgaming Way Review

Fred Manzo April 12, 2014 0

By Fred Manzo Gazala: The Cauldron “In difficult ground, keep steadily on the march.On hemmed-in ground, resort to stratagem.On desperate ground, fight.” –         Sun Tzu Designer: Roger Miller Publisher: Revolution Games  “The art of

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Over the River and Through the Woods – A “Grant Takes Command” Boardgaming Way Replay

Over the River and Through the Woods – A “Grant Takes Command” Boardgaming Way Replay

Harvey Mossman April 11, 2014 0

By Fred Manzo and Harvey Mossman Designer: Joseph M. Balkoski and Ed Beach Publisher: Multi-Man Publishing Overview A now well established and long enduring war game series called the Great Campaigns of the American Civil

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Vietnam Solitaire Special Edition – A Preview on The Boardgaming Way

Vietnam Solitaire Special Edition – A Preview on The Boardgaming Way

Other April 11, 2014 0

By The White Dog Games Staff Overview According to designer David Kershaw, “The first version of the map was drawn on the back of a travel book, The Rough Guide to Thailand, at the poolside of

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Days of Battle: Golan Heights – A Boardgaming Way Review

Days of Battle: Golan Heights – A Boardgaming Way Review

Mitch Freedman April 11, 2014 2

 By Mitch Freedman Designer: Frank Chadwick Publisher: Victory Point Games Days of Battle: Golan Heights The first time you open Golan Heights and lay out the pieces – the starting position for all the

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Hell’s Highway Player’s Aid # 3 – Offensive vs. Defensive Fire:

Hell’s Highway Player’s Aid # 3 – Offensive vs. Defensive Fire:

Fred Manzo April 9, 2014 0

By Fred Manzo Hell’s Highway Player’s Aid # 3   Offensive vs. Defensive Fire: General Fire Restrictions: A. The following units may not conduct any type of fire: 1. A unit in Travel Mode.

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Hell’s Highway Players Aid # 4 – Direct vs. Indirect Fire?

Hell’s Highway Players Aid # 4 – Direct vs. Indirect Fire?

Fred Manzo April 9, 2014 0

By Fred Manzo Hell’s Highway Players Aid # 4   Direct vs. Indirect Fire? I. Direct Fire: Advantages:                                

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Hell’s Highway Players Aid # 6 – Deciphering the Terrain Effects Chart

Hell’s Highway Players Aid # 6 – Deciphering the Terrain Effects Chart

Fred Manzo April 9, 2014 0

By Fred Manzo Terrain Effects Chart: Movement Point Costs and Fire Modifiers: If there is one criticism of Hell’s Highway it would be that its’ Terrain Effects Chart is unnecessarily confusing. In my opinion,

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Hell’s Highway Players Aid #1, 2 and 5 – A Rules Summary from The Boardgaming Way

Hell’s Highway Players Aid #1, 2 and 5 – A Rules Summary from The Boardgaming Way

Fred Manzo April 9, 2014 0

By Fred Manzo Detailed Rules Summary Player’s Aid # 1 Rules Outline Version 1.1 May 25th, 2012 Introduction Glossary of Terms  1.0 The Game Map 1.1 Terrain: A hex containing more than one type

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Axis and Allies Tactics – “The First Bite of the Apple” theory.

Axis and Allies Tactics – “The First Bite of the Apple” theory.

Fred Manzo March 26, 2014 0

By Fred Manzo Axis and Allies Tactics One other item worth mentioning for those playing >Axis and Allies is what has been called the “First Bite of the Apple” theory. Basically, it says that no matter

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