By the GMT Staff:
Hi everyone!
As Rachel and I follow what so many of you are playing and saying about our games on Consimworld, BGG, and various social media outlets, it’s great to see that so many of you are finding so much enjoyment from our recently-released games. We have more good ones coming in the 4th quarter, so hopefully we’re going to provide you with even more gaming fun before the year is out.
Usually, when I send out this monthly update, I have my finger on the pulse of most of the cool stuff happening at GMT, and am in a good position to share some of that info with all of you. This month, though, I find myself in the position of being a little behind the curve on GMT operations. The reason is I just got home from a couple weeks off (and off the grid) to go away and work on my health for a bit, eating better, exercising a lot, and hiking in the beautiful Rocky Mountains. It was a much-needed break, and I came home feeling great! But I’m still catching up on what’s been going on at GMT, so this month’s update will be a little lighter on the “What’s Happening Inside GMT” front. This week’s goal is to get you this update. Then next week I’ll get back up to spend on where we are on the new systems integration front, then hopefully the following week I’ll get some time to work on Mr. President a bit before I demo it at the October Weekend at the Warehouse.
I know from listening to your feedback that there are some of you who don’t care that much about all the InsideGMT stuff herein, though, and mostly read these updates just to see what’s new on the P500 list. Well, you guys will be happy to know that we do have FOUR new P500 game additions to announce this time! It’s a “wargamers, rejoice!” month this time, as we have a bunch of tactical and operational wargame coolness that is ready to add to the line. Here’s a brief look (click the links to get to the P500 pages for more details and to order):
4CMBG: MBT Expansion #3: Yes, designer Jim Day has added Canadians to the MBT family of expansions! I’m pretty sure that this means two things to our beloved gaming brothers to the North: that a) they can now die happy, and b) the
MBT series is now perfect and complete in every way, lacking nothing! 🙂
A Time for Trumpets: The Battle of the Bulge, December 1944: This is the long-awaited battalion-level monster game on the Battle of the Bulge, designed by Bruno Sinigaglio and tested by a crackerjack team of veteran wargamers. Over the past couple of years, Mark Simonitch has been giving me enthusiastic updates on this one’s progress, and now it’s ready for P500! As you might imagine, anything that excites Mark gets my attention. I’ve seen this being tested at Consimworld Expo, but haven’t yet had the pleasure of playing it myself. But I can’t wait. To borrow a phrase from Nicky Palmer, with five maps and twelve countersheets, this one looks “large and luscious!”
Death Valley: Battles for the Shenandoah: Over the years, I must have been asked a thousand times at conventions and in seminars “Are you guys ever going to do a Great Battles of the American Civil War game on ‘Stonewall in the Valley’?” Well, my friends, the time has come! Using series designer Richard Berg’s award-winning GBACW system, Designer Greg Laubach brings us not one, not two, but SIX battles (with numerous scenarios) from the Shenandoah Campaigns in both 1862 and 1864. We’ve been waiting a long time for this one!
Saint-Omer to Saint Crispin: Tactical Battles of the Hundred Years War: Designer Mike Nagel takes us back to 15th century to explore 18(!!!!) battles of the Hundred Years War! Using a refined version of his
Sun of York design (and including a mounted mapboard), Mike immerses us in the leaders, weapons, and tactics of the period, while we experience the struggles at Creçy, Poitiers, Agincourt, and more in a card-based, low-complexity, quick-playing format.
OK, that’s the big P500 news. Now let’s get to the rest of this month’s update.