By Fred Manzo
Hell’s Highway Player’s Aid # 3
Offensive vs. Defensive Fire:
A. The following units may not conduct any type of fire:
1. A unit in Travel Mode.
2. A disrupted unit.
3. A static unit without Heavy Weapons.
4. A headquarters unit.
5. A unit that already fired in the current Combat Phase.
6. A German garrison infantry unit cannot move or fire and has no ZOC.
I. Offensive Fire:
A. Direct Fire – (Think of it as close assault) A unit may conduct Direct offensive fire if the
following requirements are met:
1. The firing unit is adjacent to the defending unit.
2. The defending target hex contains terrain the firing unit could enter in combat mode.
3. The firing unit could cross the hexside separating it from the defending target hex in combat mode.
4. It is not a flak unit.
B. Indirect Fire – An artillery unit may conduct Indirect offensive fire if:
1. It is within range of the defending target.
2. It is not in an enemy –controlled hex.
3. The defending target is spotted for ranged fire.
A non-artillery unit may conduct indirect offensive fire (think of it as mortar fire) if it has heavy Weapons and is adjacent to the defending target.
II. Defensive Fire:
A. Direct Fire: (Think of it as close assault):
As long as the general restrictions mentioned above are observed the defending target unit may always conduct direct defensive fire against one attacking target unit. If there are 2 defending target units, each unit fires at a different attacking unit; they may not fire at the same unit unless there is only one attacking target unit.
Units other than the defending target may conduct direct defensive fire at 1 attacking target if:
1. It is adjacent to the attacking target unit.
2. The attacking target unit is in a hex with terrain the firing unit could enter in combat mode.
3. The firing unit could cross the hexside between it and the attacking unit in Combat mode.
B. Indirect Fire: Defending units may conduct indirect defensive fire:
1. A non-artillery unit NOT under attack may conduct indirect defensive fire at one attacking target unit
if it has Heavy Weapons and is adjacent to the unit.
2. An artillery unit may conduct indirect defensive fire at one attacking target unit if:
a. The attacking target unit is spotted for ranged fire.
b. It is within range of the defending target.
c. it is not in an enemy-controlled hex.
Games Resources:
Player Aids for Hell’s Highway
This downloadable PDF file contains Player Aids that may come in handy when playing Victory Games’ classic board game: Hell’s Highway. The following Player Aids are included in the PDF file:
Player Aid Sheet Contents
- Player Aid #1: Rules Outline
- Player Aid #2: Movement Rules.
- Player Aid #3: Fire Rules – Offensive vs Defensive Fire (as above).
- Player Aid #4: Direct Vs Indirect, Offensive Vs Defensive Fire.
- Player Aid #5: Direct vs. Indirect Fire?
- Player Aid #6: Terrain Effects Chart: Movement Point Costs and Fire Modifiers.
Specific Game Resources