Monthly Archives: January 2015 »
New York Times: Civil War Games for Modern-Day Lees
By PENNY SINGER Published January 6th, 1991 The climactic battle for the Shenandoah Valley, General Pickett’s headlong charge at Gettysburg and the first and second battles of Manassas are the stuff Richard Berg has
Read More »New York Times: High-Tech Push Has Board Games Rolling Again
By NICK WINGFIELD MERCER ISLAND, Wash. — Dan Shapiro sold a company to Google and worked at Microsoft. His name is on nearly a dozen technology-related patents. But when it came time for his latest
Read More »Obtain a Free PNP version of “A Spoiled Victory: Dunkirk 1940” on The Boardgaming Way
By Fred Manzo Thanks to Paul Fish, Hermann Luttmann and Legion Wargames a free Print-and-Play copy of “A Spoiled Victory: Dunkirk 1940“ is now available to readers of The Boardgaming Way. This game was
Read More »WSJ: Green Bay’s Board-Game Obsession
By Kevin Clark Competitive Juices Fuel Lengthy Rounds of ‘Settlers of Catan’ Among Packers’ Players The weekly schedule of an NFL player is jam-packed and controlled to the millisecond. There are appointments that cannot
Read More »Bringing Back the Bygones – Part II: Combat (1968) & William the Conqueror (1976)
By Paul Comben To come straight to the point, whatever mainstream wargaming was doing between 1968 and 1976, it was not doing it with either of these two oddities. Then again, one abiding memory
Read More »Forbes: Are Board Games Better Than Video Games?
By Erik Kain Quintin Smith has an interesting post over at Kotaku in which he argues that board games and pen-and-paper RPGs are superior to video games, for a number of reasons. For one, he argues, technology
Read More »John Hill (1944 – 2015)
By John Prados: Gamer’s Corner: Goodbye to John Hill January 13, 2015–During the late 1970s and early 80s, when we were all pushing the envelope for simulation authenticity, designer John Hill had a
Read More »Scientific American: Game Theorists Crack Poker
By Philip Ball and Nature magazine An “essentially unbeatable” algorithm for Texas hold ’em points to strategies for solving real-life problems without having complete information. A new computer algorithm can play one of the most popular variants
Read More »FiveThirtyEightLife: Designing The Best Board Game On The Planet
By OLIVER ROEDER The game ends in nuclear war only about 5 percent of the time. That’s a good thing. It gives Ananda Gupta faith in humanity. The game is called Twilight Struggle, and it’s the
Read More »The Atlantic: How Family Game Night Makes Kids Into Better Students
By JESSICA LAHEY Matching up cards and planning the next chess move can help develop a child’s executive function—a set of skills that may be more important for success than IQ points. There has been
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